This was immediately something I could relate to from my work in programs like After Effects. He mentions the 80/20 Rule, which states that you’re going to use 20% of the features 80% of the time. One of the first things Andrew explains in the series is about what aspects of Blender you’ll use the most. Tabs and panels appear much more cohesive, and it’s easier for a beginner to get their bearings. Now the UI has a more natural structure and feel, and looks right on par with other 3D programs-like Cinema 4D and 3DS Max. However, in 2018, Blender totally revamped the UI with version 2.80. In the past, Blender’s UI always looked overwhelming for new users like myself. Your first impression will likely come from Blender’s user interface. Grant Abitt The Complete Beginners Guide to Animation in Blender 2.Trailer for the Blender Guru’s Donut tutorial series. Josh Gambrell Beginners introduction to Hard Surface Modelling. This is also worth a listen - Blender Guru "How would I train you for a 3D art competition if there was only 4 weeks to do it?"īlenderGuru's 3.0 Classic Donut tutorial. Grant Abitt is also really good and has a new Blender 3.0 Beginners Guide. I would personally recommend doing at least BlenderGurus Donut, Chair and Anvil tutorials before diving into more specific material. Most tutorials are not aimed at beginners and you will likely not have a clue what's going on without some familiarity with the UI. Once you're comfortable with the interface and the basic tools then use your end goal to direct what tutorials you do after. Remember that these initial tutorials are about learning Blender and its tools and workflows, don't get put off because you don't want to make donuts, the subject matter is circumstantial. Also don't compare yourself to others, the only measure of progress that counts is, do you know something today that you didn't yesterday? Can you do something better today than you did yesterday? The rest is bullshit. Your ability to see what looks goods will advance more quickly than your ability to actually do it. (If you are tempted to whip out your mobile phone right now, STOP, go and look up how to do screen shots eh?) Post a screenshot and include the whole Blender window - a picture speaks a thousand words. Tell us what you are doing, what you expected to happen, what did happen, what you did to try and fix it. No one minds helping those who are making an effort. Don't think about "making a project" that brings all kinds of expectations with it you don't need. Spend a part of your allocated daily time with blender just messing about with what you know so far. These are learning exercise, sketches, not finished masterpieces, don't get stuck obsessing over it at this stage as repetition of the basics is key and you won't get to do that by spending hours obsessing over one settings. Give each one your best shot, and move on. This is what forces you to not just get stuck with the tutorials. Instead of a donut, make a cupcake or something. Similar in that you don't need tools you haven't learned yet, but not the same so you have to start making your own choices. Now make something similar, but not the same.This is the challenge, how much can you remember? Makes notes on the bits that didn't stick the first time that you have to look up. This is the the monkey-see-monkey-do phase. Make notes as you go, particularly of hot keys. Even if they don't teach you the specific thing you want, after doing the beginners tutorials you will at least have a feel for the program, understand the basic navigation controls and have the vocabulary to ask the right questions. Not only will this save you a great deal of time and frustration, but probably from rage quitting as well. These are not the only good tutorials and I don't claim this to be "best" process, but it's a methodical approach that will get you moving.ĭo beginners tutorials. This is my standard "how do I start?" reply. Sheep it A free render farm through distributed computingīlender Stack Exchange for technical help with Blenderīlend4Web to export your blend to the webīlender Discord for live chats with other Blender usersĬC0 textures and additional contents and services to support - €9.90 / month P3D.in: share and view your Blender models New to Blender? Check out our Wiki of tutorials! r/blender is a subreddit devoted to Blender, the amazing open-source software program for 3D modeling, animation, rendering and more!
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